Mjolnir also only has 7 HP left from the first battle, and I'm not wasting a 40 HP recovery disk on that. Low experience gain! One reason why the game is so grindy. Mjolnir is a tad slow, but his attack takes out the Tapirmon in two shots. This counts as a turn, and the enemy marches my way. Instead of wasting precious EP to go to him, I press X to investigate the square ahead of me. The enemy in this room with me is a Vaccine-type Tapirmon. We can only catch the Virus ones right now, which are on later floors. SCSI Domain has 4 floors total, with six different Digimon to fight not including the boss. The number of floors never change, though. It's random what room you start in, where the floor portal is, and if there are items, but you see the same layouts often. The Gazimon and Gizamon we fought before were EL 5, so this isn't a good idea.Īll dungeons are going to be randomly generated now.sort of. SCSI Domain is our destination, though Boot Domain is still open if we want to go poke around at Digimon there. Ammo will be required later to remove traps in our way, and we'll buy new Parts for our Digi-Beetle once we have the cash.Įvery time we want to leave the City, we need to talk to Carol, mash through four text boxes, and wait through a screen transition. These two guys are the Ammo and Parts vendors.
We'll be back to see him once we get 500 BITs to upgrade our Battery. This guy lets us assemble and upgrade our Digi-Beetle. Let's head to the Gate and check out the side room before leaving. We'll explore the rest of Digital City as the buildings become relevant to our adventure. This happens at whatever two Guard Teams that you don't join. Our Beetle can hold more than the three Digimon allowed in battle, and this allows you to switch mons in and out. The Digi-Line is the last important part for when we get a larger party.
His tech is a bit expensive for him now, he can only attack four times with it. His Parents section is blank since he was handed to us instead of getting him as a product of a DNA Digivolution, but those will come later. Going into our Digimon menu, we can see what Digimon we have on our team, both in the Beetle and stored on the Server. There's a lot of blank spaces to add things, and our parts can be upgraded once we get the cash. This is an overview of the equipment on our Digi-Beetle. The only new things are the Bug box, which would tell us if we had a Bug on our Beetle in a dungeon, and the Rank box, which gives us our current Tamer rank. Since we're in the menu, let's have a look at the other screens. Right now our Beetle has a whopping eight inventory slots. You need to transfer your items from the Server to your Beetle so they can be used in dungeons. Steel and Macho are buffs, and the Candy and Weak (on the second page) are debuffs against Data-type enemies. The Kickboard and Skateboard are Gift items, used to capture wild Digimon. The ROM items restore HP, MP and revive a Virus-type on your team. There's another shop on the other side of the room selling different items, mostly specific for Virus-type Digimon. This isn't enough to even finish the first dungeon. Mech Fix restores Beetle HP, and EP Packs restore Beetle EP.ĮP Packs are the most important item to get now, as our basic Beetle only has 100 EP. Parts Fix repairs a broken part on your Digi-Beetle - some traps can disable parts and make you unable to see, move, or do other important things. HP and MP Disks restore your Digimon's health. Part 2: Smashing Through SCSI Domain Through some mystic time traveling or something, we're now following Thor and his DemiDevimon Mjolnir on their adventuresīefore setting out, we need to stock up on items.